
Regardless, I still think highly of Brave Fencer Musashi that succeeded as a fantastic game that embraced clever mechanics and have alot of heart. In this section, I will give a brief description of each. Most of these pieces of armor you won't be able to get until later in the game. Graphically, it wasnt all that great even at its time and some areas could be very challenging for players if they did not come prepared. The Legendary Armor pieces in Brave Fencer Musashi are the only armor upgrades you'll get in the entire game, and every piece you get will help you move on further into the game, as well as make you stronger. Platforming can be a bit of a pain to manage, and sometimes the way the camera angles overhead or sideways can be surprisingly tough and annoying. The Vambee outbreak, the final act of fighting Lumina, and the boiler plant overheating really adds are a few examples.īrave Fencer Musashi does get a couple things wrong though. The character names and the humor it throws in is very immature, but it has a childish charm that I really liked as a kid and when things get serious there is actually a dramatic shift in tone. The story is a fun and funny adventure that really becomes more serious as it progresses.

The bosses, while easy save for a couple, are really fun to fight such as Sky Tower, Frost Dragon and Skopion. The voice acting is not too bad either (definitely not brilliant or super good, but it passes and does its job).
#BRAVE FENCER MUSASHI COSPLAY SERIES#
there are a series of games that are simply choppy or studder on adrenaline regardless of them being a PSN release, (and some like Thousand Arms/Secret of Mana/Blasto/Tomb Raider), work better on adrenaline versus the 'Retropie'. The mechanics were pretty ahead of its time, involving a sleeping system where you had to sleep to avoid fatigue, a clock and time system that had shops and activities based on certain times of the day on top of food spoiling if you didn't eat them before expiration, a combat hook that allowed you to absorb a enemy and use them for an ability that could actually make a difference and a interconnected world that allowed you to go to place to place without having to necessarily go back to the main hub. (brave fencer (ps1) like valkyrie profile (psp or ps1) freeze at one of the bosses, on adrenaline.

If Zelda: Ocarina of Time is Nintendo's best adventure game, then I would argue BFM is the best adventure game from Sony. This list lists each ability, the enemy or enemies each ability can be assimilated from, the amount of Bincho Points it costs to use the ability, and the description of what each ability does.It's actually impressive how a PS game could make such a fun game like BFM.

When the sword hits its target, tap square repeatedly until the enemy is absorbed, and Musashi will then obtain whatever ability he assimilated from the ability's respective enemy. In the game Brave Fencer Musashi, the title character is capable of using his sword, Fusion, to assimilate enemies, which in turn grants Musashi certain abilities which can assist in various situations.Īssimilation is one by holding down the R1 button until the gauge on the left side of screen is full, then push the square button to have the sword tossed directly forward. Musashi: Samurai Legend, known in Japan as Musashiden II: Blade Master (II, Musashiden Ts Bureido Masut, 'The Legend of Musashi II: Blade Master'), is a third-person action game developed by Square Enix in 2005 for PlayStation 2.
